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Subject: Buckshot progress diary
chrisoch
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12 years ago Posted on: 06 / Jul / 2007
Hello everyone,

As I am developing the game, I will be posting screenshots and information here in this thread. Here are two early shots:

Click to open image in new window

Click to open image in new window

As I said, these are still early WIP shots, but I think that you can see the progress I am making. As I mentioned on the announcement on the front page, this will have a loose Metroid type exploration element to it, where the map area will keep you informed as to where you are.

A few features:

--- There will be items that you can pick up, that will be shown within the 3 white boxes that you can select and use,

--- A timer that will be used in certain areas. Although the screenshot is still early, this is a pocketwatch type clock, and will close (like a clamshell) when not in use

--- NPC type characters that you can talk to and get hints and info from.

All in all, I am trying to stick to that old 8-bit style, but I am mixing it up with a mixture of cartoon drawings too. So, many of the background and foreground stuff will be cartoonish, with the main stuff being designed with the blocky pixel look .

Check back from time to time for more updates!
 
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skn3
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12 years ago Posted on: 06 / Jul / 2007
a very effective style!

looking good!
 
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12 years ago Posted on: 07 / Jul / 2007
looks ACE Chris!!

Love to see it in action...no matter how limited it is at this point.

Let me know if you need anyone to test it or give feedback on any aspect.
 
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chrisoch
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12 years ago Posted on: 08 / Jul / 2007
Thanks guys! I will try to create a work in progress demo for you guys to mess with in the Admin area .

I was able to implement a shotgun powerup, as well as include the animation for the stopwatch (opening and closing).

I am going through and adding sound effects, and before working on the next levels aside from the beginning area, I want to make sure that I have Buckshot and his game engine (powerups, various animations, menu stuff, etc.) finished. This way, all I will have to worry about is developing the environments for the other levels and it's enemies.

More screens soon!
 
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danjo
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12 years ago Posted on: 12 / Jul / 2007
this looks great
 
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chrisoch
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12 years ago Posted on: 16 / Jul / 2007
Thanks guys!

I was able to get quite a few hours in over the weekend, and now have some added sound effects. I am also adding various background elements for the first level like an old pickup and stuff for the Sagebrush family house (shanty) . Another powerup (although maybe trivial sounding, but something that will be key to getting to areas) is the shovel.

Screenshots to follow!
 
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chrisoch
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12 years ago Posted on: 23 / Jul / 2007
Wow, a week went by already? Whoa. lol.

Sorry that I don't have a screenshot yet, but I did work on the Buckshot shovel digging animations as well as more graphics work over the weekend. Enemies are going to b next. Also another powerup .

 
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